#pragma once
#include <osg/Vec3d>

#include "CmdHandler3.h"

class Ent;
class UCS;
class DeleteHandler : public CmdHandler3
{
	Q_OBJECT
public:
	Q_INVOKABLE DeleteHandler();
	~DeleteHandler();

	virtual void input(const QVariant& data, const QString& rawInput, CommandSource cs) override;
	std::vector<std::shared_ptr<INode>> m_origins;
	UCS* m_ucs;
};



